Enlightened Pokemon: Basic Information

Stat Perks:
20 Attack = +1 to your Pokemon's Power capability

40 Attack = One extra STAB bonus when using Physical moves. This works for moves you don't normally have STAB for. This is a one-time bonus. You do not gain extra STAB bonuses from this after 40

15 DEF = +2 to your Max HP (You add these after calculating (HPStat*3)+Level)

20 Sp. Att = +1 to your Pokemon's Intelligence capability

40 Sp. Att = One extra STAB bonus when using Special moves. This works for moves you don't normally have STAB for. This is a one-time bonus. You do not gain extra STAB bonuses from this after 40

15 Sp. Def = +1 to your Pokemon's Personality capability

20 SPD = +1 to all of your Pokemon's current movement capabilities

For every time you reach the total stat point value of the ones given above, and every subsequent 15/20/30th value, you gain a bonus of what is seen above. As an example, for every 15th Defense point, you gain 2 Max HP. You'd then gain another +2 Max HP upon reaching 30 Defense, so on and so forth.

Note:
You can reach these bonii with stat-enhancing items or moves, but the bonii will disappear when you take off the item or the move effect goes away.

New Capability:
Personality. This Capability deals with diplomacy, intimidation, bartering, basically anything that involves making people see things your way.

Every first-stage Pokemon starts with 2 Personality.
Every second-stage Pokemon has 3 Personality, before Stats.
Every third-stage and non-evolving Pokemon has 4 Personality, before Stats.

Some Pokemon species may have their base Personality raised or reduced. This tends to vary quite a bit however, so no concrete rules will be made for it.

Regular Attack:
ACC 3, 1d8+STAB, adding either the Attack or Special stat, whichever is higher. This is a melee attack. Damage scales by adding another 1d8 every tenth level. This maxes out at 5d8.

Throwing Weapons:
These weapons are ACC 4 attacks, the damage is dependent of whatever weapon you use. Unless stated otherwise, you add half your Attack stat to the damage inflicted.
Sticks, Corsola Twigs and Silver Spikes break on an ACC roll of 1-4
Gold- and Iron Thorns break on an ACC roll of 1-2
Cacnea Spikes and Gold Fangs break on an ACC roll of 1-6